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Quality Exporting In Music Loops

<p style&equals;"text-align&colon; justify">Ever watched the show <em>Friends<&sol;em>&quest; While it was a pretty run of the mill sitcom&comma; there were some pretty memorable moments&period; There’s an episode where one of the characters&comma; Ross&comma; is convinced that he is really good at playing on the keyboard&period; He starts out playing in his friend’s apartment and then in the local coffee shop&period; He’s horrible&semi; like every joke about bad keyboardists&comma; horrible&period; Animal noises&comma; 80’s laser effects&comma; glass breaking&comma; mixed with bad synthesized vocals&period; And while the show intentionally played this up for comedic effect&comma; just listening to it makes you cringe inside&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify">Exporting&comma; whether music loops or full songs&comma; can sometimes feel like taking a leap of faith&period; There is a ton of stories out there of people who&comma; when exporting&comma; have noticed the sound quality dropping drastically&period; While this can be caused by improper bitrate settings&comma; at the end of the day&comma; no matter what the reason is&comma; there is a sense of frustration and horror at seeing hours&comma; if not days of work coming out wrong&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; justify"><strong>Where everyone can hear it<&sol;strong><&sol;h2>&NewLine;<p style&equals;"text-align&colon; justify">More than most art forms&comma; music is trying to reach the audience through a very restricted medium&period; Music has to be painstakingly assembled piece by piece&period; From inception to final production&comma; it can take months to create a forty-five minute album of song&period;  In the studio&comma; all of the instruments and vocals have to be recorded&comma; often over multiple takes&comma; and then mixed and layered together in such a way as to complement each other&comma; creating the mood and impression that was intended&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify">With the amount of effort that it takes to create a piece&comma; most musicians rely on samplers and software instruments to get things right the first time&period; With a sampler&comma; most of the human error factor can be removed and the composer can use exactly what he or she needs for the piece&period; It can be created in one program as a loop&comma; saved and transferred to another program to be included in the final piece&period; But here is where technology can be fickle&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; justify"><strong>What can you do&quest;<&sol;strong><&sol;h2>&NewLine;<p style&equals;"text-align&colon; justify">If the master is set too high on the sampler&comma; or the bitrate is too low&comma; the quality of the loop can be diminished and when it is exported&comma; it can be unusable&period; In most cases&comma; once a file is exported no more alterations can be made&period; One way to minimize this issue is by saving a back-up copy of the loop and exporting another&comma; but this may not work in all samplers and other issues may crop up&period; Another alternative is ensure that everything is where it needs to be beforehand&comma; which means some trial and error as different file sizes will need different bitrates&period; You need to commit yourself to a trial and error process in these cases to get the perfect final product&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify">A better way&comma; instead of all this guesswork&comma; is to invest in a high-quality software instrument or sampler that is user friendly and has good presets&period; While yes&comma; there are some pretty good free or cheap plug-ins out there&comma; it can be hit or miss&period; Some work excellent&comma; others have a lot of bugs or fine print that makes a purchase necessary anyway&period; A high quality sampler will have been created by a musician for a musician&period; Like a guitar&comma; piano&comma; or microphone&comma; a good sampler is something that you should be able to rely on when you need it most&period; It should be able to handle anything that a person can throw at it&comma; and it shouldn’t feel like you are starting at square one simply because you downloaded different software&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify">Yes&comma; buying a good quality software instrument will set you back a good chunk of change&comma; but it is money well spent and well invested&period; There is nothing worse than spending hours on a music loop&comma; exporting it and losing the quality you have worked hard to create&period; Having to go back and recreate that work is like rubbing salt into an open wound&period; Invest in the equipment used and it will pay back massively&period; It can make a real difference when it is needed most&period; You get what you pay for after all&comma; and good quality is worth the extra cash when it produces a great product&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify">This article was written by Matthew Trekovsky&comma; who is a musician and loves experimenting with music loops&period;<&sol;p>&NewLine;

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