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Gaming On The Droid? Why Won’t The Ouya, Shield Or GameStick Gain Traction?

<p style&equals;"text-align&colon; justify">Many experts predicted that 2013 and 2014 would see widespread game console development for the Android&period; The Android platform has an extensive library of games and there are a multitude of new game consoles out&period; Despite this&comma; none of the game consoles actually seem to have gained any traction within the market&period; Why not&quest;<&sol;p>&NewLine;<h2><strong>Why the Ouya Didn&&num;8217&semi;t Capture the Market<&sol;strong><&sol;h2>&NewLine;<p style&equals;"text-align&colon; justify">If there was any game console that really drummed up interest&comma; it was the Kickstarter-funded Ouya&period; At an incredible price point of &dollar;99&comma; the Ouya appeared to be everything that anyone could want&period; It promised to be a developer friendly Android-based console&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify">Despite the initial hype&comma; the Ouya almost seemed like a proposition that was doomed to failure from the very start&semi; it simply promised too much&period; Though it still has a solid core of extremely devoted fans&comma; many gamers and developers were skeptical from the beginning&period; Though the Ouya was eventually released&comma; it went through many modifications and downgrades throughout the process&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify">The Ouya is actually a rather impressive bit of small technology&semi; the problem wasn&&num;8217&semi;t in the product but rather the promises that it had made&period; The campaign for the Ouya always just skirted the line of &&num;8220&semi;too good to be true&comma;&&num;8221&semi; promising something that would be stylish&comma; cheap and open&period; The initial design documents drastically changed because they were simply too ambitious and the core audience lost interest&period;<&sol;p>&NewLine;<h2><strong>The Nvidia Shield May Have Just Been Too Bizarre<&sol;strong><&sol;h2>&NewLine;<p style&equals;"text-align&colon; justify">On the surface&comma; the idea for the Nvidia Shield is fantastic&colon; a high-quality&comma; portable Android console that is controlled by a full-sized Android controller&period; All the pieces seem to be there&colon; you have a small&comma; high resolution display that you can put anywhere and you have all the comforts of gaming at home&period; So why did the Nvidia Shield fail&quest;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify">Well&comma; it was simply too strange&period; At &dollar;299&comma; the Nvidia Shield is priced about on par with other portable game consoles&period; However&comma; it comes in <em>two<&sol;em> parts&colon; the screen and the controller&period; The controller is actually larger than the screen&comma; and the screen can either be attached to the top of the controller or placed on a desk&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify">Compounding the issues&comma; there weren&&num;8217&semi;t very many Android games available that could properly utilize a traditional controller&period; While a fantastic proof of concept&comma; the Nvidia Shield may have been unable to gain traction because it just wasn&&num;8217&semi;t what people were looking for&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; justify"><strong>The GameStick Almost Hits the Mark<&sol;strong><&sol;h2>&NewLine;<p style&equals;"text-align&colon; justify">Out of all the indie game consoles&comma; the Kickstarter-funded GameStick may have hit the closest to the mark&period; A simple&comma; USB-like drive that attaches to a television and a small&comma; portable controller&comma; the GameStick immediately turns a television into an Android-accessible device&period; Extremely portable&comma; the video game console competes directly against the Ouya and other eighth generation consoles&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify">The GameStick was held back slightly by delays in production&comma; an issue that is very common to Kickstarter-based products&period; Though the GameStick got favorable reviews throughout the indie gaming market&comma; the core issue was its lack of a library&period; As of 2014&comma; GameStick still boasts a very limited selection of games&period; Even worse&comma; the GameStick was not equipped with a CPU that can play the most recent Android games&comma; effectively crippling the system&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; justify"><strong>What&&num;8217&semi;s Holding the Android Back&quest;<&sol;strong><&sol;h2>&NewLine;<p style&equals;"text-align&colon; justify">The Android game consoles all appear to be held back by very similar issues&period; The technology simply isn&&num;8217&semi;t fantastic even though the consoles are inexpensive&comma; the consoles themselves are unfamiliar to the broader gaming market and the consoles tend to have a limited library of games&period; In part&comma; this is because developers need to use simpler technology to ensure that they have a competitive price point with the console markets&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify">&&num;8220&semi;The Android can be utilized to a much fuller extent than it is currently&comma; and developers know this&comma;&&num;8221&semi; according to Jason Hope&comma; Scottsdale entrepreneur &lpar;http&colon;&sol;&sol;sens&period;org&sol;outreach&sol;outreach-blog&sol;release-internet-entrepreneur-jason-hope-pledges-half-million-dollars-sens&rpar;&period; &&num;8220&semi;It simply remains to be seen whether Android users will be willing to pay a higher price point for that functionality&period;&&num;8221&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify">To truly succeed&comma; a game console would need to properly leverage the extensive line up of Android games and offer the ability to run the newest games&period; Though the Android market has not yet seen a console that can fulfill these needs&comma; it may not be long before it is created&period; The proliferation of Android consoles shows that there is an interest in the device&comma; but simply that the perfect device hasn&&num;8217&semi;t yet been created&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify">About Author&colon;  Amy Taylor is a business and technology writer&period;  Amy began her career as a small business owner in Phoenix&comma; AZ&period;  She enjoys writing about business technology trends&period;  When she isn’t writing&comma; she enjoys hiking with her Alaskan Malamute&comma; Sam&period;<&sol;p>&NewLine;

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