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What Makes Pokémon So Popular?

What Makes Pokémon So Popular?

<p style&equals;"text-align&colon; justify&semi;">The name &&num;8216&semi;Pokémon&&num;8217&semi; translates to &&num;8216&semi;pocket monster&period;&&num;8217&semi; Introduced as a video game by Nintendo in 1996&comma; Pokémon is now one of the most popular gaming franchises in the world&period; From the original video game&comma; the Pokémon concept branched out into trading cards&comma; an animated TV series&comma; books&comma; toys&comma; and other media&period; Since its inception&comma; the video games alone have sold over 200 million units&period; A number of factors contributed to the early and continued popularity of Pokémon&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; justify&semi;"><b>Content<&sol;b><&sol;h3>&NewLine;<p style&equals;"text-align&colon; justify&semi;">Pokémon appeals to children because they can capture monsters&comma; which they train as pets&period; Pokémon are creatures who live in the wild and cannot speak except to say their name&period; Each creature has innate abilities and weaknesses&period; When you catch and train a Pokémon&comma; it becomes stronger and more experienced&period; Despite the fact that Pokémon battle each other&comma; none become maimed or die&comma; so the game is combative but not graphically violent&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify&semi;">The objective is to collect and train as many Pokémon as possible&period; One reason for the game&&num;8217&semi;s popularity and success is its continual expansion&period; After the original 151 Pokémon creatures were introduced&comma; more and more were added until now there are over 700 Pokémon&period; After the original red&comma; green and blue games&comma; the franchise periodically added more versions&comma; including gold&comma; silver&comma; crystal&comma; ruby&comma; sapphire&comma; emerald&comma; diamond&comma; pearl&comma; platinum&comma; black&comma; and white&period; Because new creatures are added in every game incarnation&comma; the ultimate goal of catching and training them all is ultimately unattainable&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; justify&semi;"><b>Marketing<&sol;b><&sol;h3>&NewLine;<p style&equals;"text-align&colon; justify&semi;">Though the Pokémon game was originally very successful in Japan&comma; it was initially thought to be a hard sell in the United States due to its mild action and oriental nature&period; Producers countered this perception by very carefully translating the names of each of the creatures into English&comma; altering dialog&comma; and repackaging the games&period; Pokémon in the United States was marketed as a universe and as a cultural phenomenon of mixed media&period; Nintendo spent millions of dollars advertising the video game&comma; the TV show&comma; and other related media and products&period; Boys between the ages of 6 and 14 were particularly targeted as potential customers&comma; although parents were also targeted as buyers of spin-off products&period; The campaign was a resounding success&colon; Pokémon became the fastest-selling game in the history of Nintendo&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; justify&semi;"><b>Media<&sol;b><&sol;h3>&NewLine;<p style&equals;"text-align&colon; justify&semi;">Part of the reason for Pokémon&&num;8217&semi;s success is its multi-media platform&period; The video games&comma; the TV show&comma; the trading cards&comma; and related products all promote each other&period; The TV series&comma; which featured a trainer and his Pokémon wandering through adventures in exotic locales&comma; spawned 15 movies&period; After its debut in 1998 in the United States&comma; it quickly became the top-rated children&&num;8217&semi;s TV series&period; It was Americanized by eliminating all Japanese characters and the editing was sped up to account for American children&&num;8217&semi;s shorter attention spans&period; A new music score and theme songs were also added&period;<&sol;p>&NewLine;<h3 style&equals;"text-align&colon; justify&semi;"><b>Collectibles<&sol;b><&sol;h3>&NewLine;<p style&equals;"text-align&colon; justify&semi;">One of the most popular aspects of the Pokémon phenomenon was the trading card game developed by Wizards of the Coast released in 1999&period; It immediately became a huge hit&period; New cards were continually released&comma; some of which were rare and highly sought after&period; Toymaker Hasbro could not distribute collectibles quickly enough to keep up with demand&period; Collecting Pokémon products became many children&&num;8217&semi;s favorite hobby&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify&semi;">Pokémon owes its early success in the United States to an intensive marketing campaign and the fact that it diversified the Pokémon universe into a number of media&period; Pokémon continues to be one of the world&&num;8217&semi;s leading game franchises&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify&semi;"><strong>Byline<&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; justify&semi;">Terrence O’Brien writes on MTG&comma; CCGs from card kingdom&comma; board games&comma; video games&comma; anime&comma; strategy games&comma; geek conventions and other like topics&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; justify&semi;">Image credit goes to fernando leal7&period;<&sol;p>&NewLine;

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