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The Future of Gaming for Tablets

<p>The featured image is resourced from Flickr&period;<br &sol;>&NewLine;The release of the Wii U &lpar;November 18 in the USA and November 30 in Europe&rpar; has excited one group of gamers and filled another group with concern&period; Speculation is rampant as to whether the lower graphics engine of the Wii U will be able to compete with the rival consoles by Sony and Microsoft&comma; but everyone agrees that in this case it is not the graphics that matter&period; What makes the Wii U so fascinating – even to consumers who are not avid gamers – is the fact that it is essentially controlled through a tablet&period;<br &sol;>&NewLine;Tablets have been the great new contender in the industry of gaming&comma; a field that had until recently been the exclusive of PCs and gaming consoles&period; They have provided not only a new platform for developers to release their games&comma; but also a new concept of gaming itself – one which is harmonious with the tablet experience and which therefore proves difficult to reproduce on consoles or desktop computers&period;<br &sol;>&NewLine;To clarify&comma; it is not a matter of raw horsepower – obviously&comma; a high-end PC is technically able to reproduce anything that can run on a tablet&period; The point is the different type of experience that is provided by the two platforms and by the different commercial service that corresponds to them&period; A brief comparison of this list of Xbox games with the gaming apps in these BlackBerry PlayBook reviews shows the latter being instantly more accessible to consumers in terms of price&period; They are also easier to obtain&comma; in that you can download them right away rather than having to buy a disc support&period; In harmony with all of this&comma; the games are actually easier to learn and to play&comma; even if they are not always as long as games on gaming consoles&period;<br &sol;>&NewLine;These arguments point to the fact that tablets have aimed their gaming experience at the fringe known as &OpenCurlyQuote;casual gamers’&period; Smash hits such as <em>Angry Birds<&sol;em>&comma; which is fundamentally a tablet game&comma; reflect this aspiration&period; It is a return to an archetypal form of game&comma; closer in structure and formula to the original&comma; legendary <em>Tetris<&sol;em> than to the sprawling&comma; movie-like adventure games that are more popular on consoles&period;<br &sol;>&NewLine;The question of the future for this form of gaming is highly interesting&period; One of the strengths of tablets as a product lies in their ability to renew themselves while remaining accessible&period; While consoles need to change their hardware support and – often – their extensions like gaming keyboards and joysticks&comma; tablets are able to evolve while preserving their original design &lpar;see this comparative BlackBerry PlayBook review&comma; which looks at the differences in content and OS between two externally identical iterations of the PlayBook&rpar;&period;<br &sol;>&NewLine;So&comma; while bringing casual gaming into the console world the way that Nintendo are doing with the Wii U may appear as something of a gamble &lpar;not necessarily a bad bet&comma; as the Wii has been hugely profitable&rpar;&comma; the appeal of gaming in tablets remains firmly anchored in the machines that support them&period; As long as tablets remain popular&comma; the type of casual&comma; instant gaming that they promote cannot decay – because it is part of the greater experience provided by tablets themselves&period; For us critics&comma; following the parallel evolution of the tablet infrastructure and their new concept of gaming will certainly be a fascinating privilege&period;<&sol;p>&NewLine;

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