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3 Game Design Trends To Watch In 2013

<p>Video Game Design is a rapidly growing technical field&comma; projected to grow by 30&percnt; in the next 10 years and produce 270&comma;900 new jobs&period; The average annual salary of a game designer is &dollar;80&comma;000 and the video game industry is valued at over 65 billion dollars&period; With the increases in graphic capabilities and processor power of gaming devices in the last decade&comma; the video game industry has tripled in size&period; Game designers focus on the missions&comma; puzzles&comma; narrative&comma; audio&sol;visual style and general mechanics of a game&period;<br &sol;>&NewLine;Here are a few gaming trends to be on the look out for in 2013&colon;<br &sol;>&NewLine;<strong>Open Worlds<&sol;strong><br &sol;>&NewLine;An open world game allows the gamer to roam the entire gaming environment without ever stopping to load a new region of game space while exploring the outdoors&period; While fast-travel is usually an option in an open world game&comma; it is not absolutely necessary because every area of the game can be reached on foot or by vehicle&period;<br &sol;>&NewLine;The storyline of an open world game is often nonlinear&comma; meaning that some events can occur in any order&period; Examples of recent open world games include Fallout 3 and Grand Theft Auto 4&period; Some games employ large worlds that are not strictly open&comma; relying on a map screen for transportation&comma; such as Dragon Age II and Mass Effect 3&period;<br &sol;>&NewLine;As more open world games are produced&comma; game designers will be required to build very large game environments&period; The environments usually must be filled with large and small interactive features such as buildings&comma; caves&comma; enemies and resources&period;<br &sol;>&NewLine;<strong>Difficult Decisions<&sol;strong><br &sol;>&NewLine;Gaming story lines have become more complex as they incorporate difficult decisions that affect the course of the game&comma; such as the decision to kill certain characters or help some organizations while hurting others&period; Gamers can be forced to make a difficult decision in order to advance the plot&comma; normally choosing between a certain benefit and penalty combination and a different benefit and penalty&period; Recent games that incorporate difficult decisions include Silent Hill&colon; Downpour&comma; Dragon Age II&comma; Fallout 3 and Mass Effect 3&period; Open world games usually incorporate some form of difficult decisions&period;<br &sol;>&NewLine;The continuation of the difficult decision trend will require game designers to dedicate more time to writing a complex branching storyline rather than a linear storyline&period; These decisions often impact future dialogues&comma; environments and even endings&period;<br &sol;>&NewLine;<strong>Retro Sci-Fi Dystopias<&sol;strong><br &sol;>&NewLine;Science Fiction games have progressed to include games that take place in post-apocalyptic dystopias rather than in space or on other planets&period; These retro-futuristic games usually invoke 1950&&num;8217&semi;s era nostalgia and nuclear paranoia&comma; but take place in alternate realities in which technology advanced much further while maintaining the retro aesthetic&comma; but the apocalypse has occurred and destroyed most of it&period; Retro Sci-Fi Dystopian games include Fallout 3&comma; BioShock and S&period;T&period;A&period;L&period;K&period;E&period;R&period;<br &sol;>&NewLine;As more retro sci-fi dystopian games are designed&comma; game designers will have to think of new ways to incorporate this theme in stories and environments&period; The new games will not be as popular if they simply recycle the same old rocketships&period;<br &sol;>&NewLine;As the video game industry continues to expand&comma; game designers will have to design increasingly complex games&comma; with larger environments and nonlinear storylines&period; They will need to recreate popular themes while keeping the material fresh and exciting&period;<br &sol;>&NewLine;Gil Peck is a writer and gaming enthusiast from Sacramento&comma; California&period;  You can ready more of his expert advice at Top 8 Best Online Game Design Schools&period;<&sol;p>&NewLine;

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